Tya: Just me! I designed everything from the triggers to the capital ships themselves. T: How many people worked on this game and what roles did they have? I can't recreate it, but I can put my own spin on it. I think if you look closely at the ship models, you'll see it. T: What was the inspiration for Warships? It's nice to know that StarCraft II will very likely be around for many years to come, perhaps even a decade, and this is a great motivating factor for picking the StarCraft II editor. I think the ladder was just reset recently? This matters, a lot. I get a heartwarming feeling when I see stuff like Diablo II changes. T: What made you want to make games with the StarCraft II editor? I loved explosions, but it wasn’t until the StarCraft II editor that I had the power to make that game idea that had been stuck in my head for all those years. It would bring me a sense of elation and it's what got me hooked. Editing, creating maps, making stuff that works. I was pretty young at the time, but I loved it. Tya: StarCraft! No, no, not this one, the first one. Traysent: How did you get started in game design? Read on to hear Warships’ developer ‘Tya’ speak on the design process of the game. Click here to jump in right into the game! Like all of our featured games, Warships is available in all regions and can be played by anyone who has the free StarCraft II Starter Edition.
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